Jam Day 1

So today is day 1 of the ScoreSpace x 8 Bits to Infinity ~ Arcade Controls Jam I'm building this for. Already starting to panic on scope. Surprise surprise.

I'd been keen to actually get into this for the past week or so. I had the idea about a week ago, and it was a struggle to wait until the jam began. I'd done as much as I felt was fair within the rules, doing prototype main menu and player controllers, and I was excited to get into this. I woke up earlyish to begin work as soon as humanly possible. Still wasn't going to wake up at jam start @ 3am, but early enough.

So what was achieved:

  • Game renamed. I felt the new name suits it better
  • More work on the player controller
  • Firing guns & bullet physics
  • Explosions
  • Level 1 half complete
  • Pickups
  • Obstacles
  • Prototype hud
  • Game Over Screen
  • More work on the Main menu
  • Player preferences saving & loading

Tomorrow, the plan is:

  • Enemies. Including modeling, AI & pathing. Way behind schedule on these
  • More levels
  • Level transitions
  • Top score saving

Honestly, day 2 is ambitious.

The final day is for audio & polish. I'm going to need as much time for audio as possible.

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