Post Jam Updates


Okay, so I think I might spend a bit of time with this game, post jam, since I'm pretty happy with the way things turned out. Some things I'm seeing based on the feedback:

  • The Camera is a bit wonky
  • Controls are a bit iffy, especially if you're a WASD user (which I'm not, so it's always hard for me to judge)
  • The game is a bit easy at first. I think it doesn't teach you the 'right' way to play early, which makes it unforgiving once you actually have to play according to the expected game play.
  • I need to make it more obvious the expected game play is to die fast and retry.
  • Need more player feedback, sounds, sprites etc

Here's what I plan to do:

I've experimented on making the game 128x72 (instead of 64x64) and it does look nicer. The way the game works though is reliant on the size of the game (the guards only react within visual range), so this is a bigger change than you might assume.

I've messed about with smoothing the camera flip. Currently, the camera aims about half way between the player and the crosshair, but smoothing the flip, mixed with the pixel perfect camera, causes the camera to jerk as it settles into the new location. If I move the tracking point closer to the player (which the bigger screen res allows for), this still happens a little, but it is much smoother.

I will experiment with using the mouse to aim. Still not 100% it won't seem weird, but it's worth experimenting.

Currently, the levels are all at a fixed floor and roof height, but there's nothing restricting this. I will make more tiles that vary the height. I also plan to make ducts you can crouch through. Maybe ladders to climb into ducts.

I always planned to have doors that require security cards to access, or spend extra time hacking in.

There was a plan to add non combat 'techs' that you aren't supposed to shoot, but still would set off alerts.

I wanted to add boxes and stuff to hide behind, but that didn't make the cut. Visually, the game needs more greebles and variety.

I want to make more security traps, to vary things up. The very first one I made (which didn't make the cut) was a laser trap that went up and down on a path, that you had to wait to avoid, or crouch under. Need more things like that.

I want to add wall running spider bots. I had them, but I don't think I got the animation right, so I cut it.

I'd like to look to see if I can fix Mouse's run animation. I don't think I got it right.

I had planned for at least 8-10 music tracks. So I want to make more music.

There are some bugs. Dying doesn't seem to reset everything properly. I don't think entities are being deleted on reset.


Oh, I might add the whole backstory and everything that was originally going to be in the original Mouse rpg into this instead.

Files

Windows 32.zip 33 MB
Aug 19, 2020
Linux.zip 39 MB
Aug 19, 2020
Mac.zip 36 MB
Aug 19, 2020

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Comments

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Good plan! I will be watching your updates